25 uint32_t fps = 30)
noexcept;
28 bool Tick(uint32_t elapsed_ms)
noexcept;
35 [[nodiscard]] uint32_t
Frame() const noexcept {
return frame_; }
57#define ISF15ACP4_ANIMATOR_HEADER_INCLUDED
58#include "../src/isf15acp4_animator.ipp"
59#undef ISF15ACP4_ANIMATOR_HEADER_INCLUDED
Drives timed frame updates on top of a GraphicsContext.
Definition isf15acp4_animator.hpp:22
uint32_t Frame() const noexcept
Definition isf15acp4_animator.hpp:35
AnimationFrameFn frame_fn_
Definition isf15acp4_animator.hpp:39
uint32_t frame_
Definition isf15acp4_animator.hpp:41
void SetFps(uint32_t fps) noexcept
Definition isf15acp4_animator.hpp:33
void RenderNow() noexcept
Force immediate frame render.
Definition isf15acp4_animator.ipp:25
GraphicsContext & gfx_
Definition isf15acp4_animator.hpp:38
bool Tick(uint32_t elapsed_ms) noexcept
Advance animation clock and invoke frame callback when due.
Definition isf15acp4_animator.ipp:15
void * user_data_
Definition isf15acp4_animator.hpp:40
uint32_t frame_ms_
Definition isf15acp4_animator.hpp:42
void Reset() noexcept
Definition isf15acp4_animator.hpp:34
uint32_t elapsed_accum_
Definition isf15acp4_animator.hpp:43
Owns the active graphics backend selected at construction time.
Definition isf15acp4_graphics_context.hpp:42
Runtime-selectable graphics backend for SmartDisplay applications.
void Plasma(GraphicsContext &gfx, uint32_t frame, void *user_data) noexcept
Definition isf15acp4_animator.ipp:57
void PulseButton(GraphicsContext &gfx, uint32_t frame, void *user_data) noexcept
Definition isf15acp4_animator.ipp:88
void ScrollingText(GraphicsContext &gfx, uint32_t frame, void *user_data) noexcept
Definition isf15acp4_animator.ipp:75
void ColorWheel(GraphicsContext &gfx, uint32_t frame, void *user_data) noexcept
Definition isf15acp4_animator.ipp:34
Definition isf15acp4.hpp:19
void(*)(GraphicsContext &gfx, uint32_t frame, void *user_data) noexcept AnimationFrameFn
Callback that renders one animation frame into a graphics context.
Definition isf15acp4_animator.hpp:16